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Submitted on
August 30, 2013
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Star Trek Odyssey Class Final01 by vnm51 Star Trek Odyssey Class Final01 by vnm51
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:iconihlecreations:
Ihlecreations Jan 18, 2014  Professional General Artist
So very cool....
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:iconvnm51:
Thanks Adam!

I started the new one gonna post it soon on SFM if you're interested:)
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:iconihlecreations:
Ihlecreations Jan 20, 2014  Professional General Artist
very interested.
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:iconunusualsuspex:
unusualsuspex Sep 2, 2013  Hobbyist Digital Artist
I don't suppose by any chance...that is, would you consider...or to put it another way...what I'm trying to say is, well, erm....

Isthereanychancethatyoumightreleasethismeshforthosewhocan'tmodel.... Gasp!!

:)

Great work
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:iconvnm51:
Thanks for the feedback!
Sorry mate but I wouldn't release release the mesh.
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:iconunusualsuspex:
unusualsuspex Sep 3, 2013  Hobbyist Digital Artist
No problem :) Had to ask as it's gorgeous!
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:iconvnm51:
Thanks dantrekfan48, but don't forget that they had to reduce the polycount because games usually cannot handle so many polys. 
Judging by the original mesh of odyssey, it has 25-40k polys and mine has got more than 500k. 
What means poor game engine might have gone mad if they tried to put it in game:D 
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:iconhavnofear:
HavNoFear Oct 29, 2013  Professional Interface Designer
From what I understand (from interviews with the designer of the game), it's only the character models that they render in movie-quality and then shrink down. When it comes to ship models, they actually produce them at the same size that they go into the game. That means that your model is probably the highest quality Odyssey class model in existence right now. Well done.
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:icondantrekfan48:
dantrekfan48 Aug 31, 2013  Hobbyist General Artist
I gotta, say, I like how you did it better than the guys at STO. Well done!
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